Escaping Violent Escapism: Transforming Games into Empowered Play — A Lesson from Fractal

I. The Digital Labyrinth: The Anatomy of a Soul Lost in Recursion

The Opening Scene: The Loop of False Mastery

The soft blue glow of the monitor was the last sun Alex saw for the day. Hunched forward, headset clamped tight, Alex navigated the simulated war zone. The rush was instantaneous: a flood of adrenaline accompanying the satisfying sound cues of a successful engagement, followed by the immediate, measurable reward of a killstreak achievement. In this digital world, Alex was a force of nature—commanding, decisive, and efficient. The outside world, characterized by unpredictable deadlines, complex relationship dynamics, and overwhelming global uncertainty, dissolved into a muted background hum.

This experience exemplifies the state of violent escapism. It is characterized by a fundamental substitution: the rush of high-stakes competition and the simulation of total control replacing the nuanced rewards of genuine human connection and messy, creative self-expression. While immersed, the player experiences a temporary boost of simulated power over chaos, but the contradiction remains stark. Upon logging off, the visceral exhaustion sets in, leaving an emotional vacuum and a deeper sense of disconnection from immediate reality. This immediate gratification cycle is, in essence, an anesthetic, masking profound underlying anxieties.

The Fractal Premise: Consciousness, Presence, and the Geometry of Reality

To understand how games can become an anesthetic, we must examine the nature of the reality they seek to circumvent. The philosophy articulated in the Fractal texts posits that reality itself operates as a recursive, self-referential system where patterns repeat across all scales.1 Alex’s endless, draining loop of simulated conflict and withdrawal is not a coincidence; it is a personal microcosm—a pattern of reaction repeating itself. The act of escaping the complexity of real life only reinforces the internal structure, or recursion, that demands the next escape.

Consciousness, according to this framework, unfolds at the precise locus of “presence,” the moment when current sensory input phase-locks with accumulated memory.2 When a person engages in violent escapism, this locus is actively hijacked. Presence is diverted from the immediate, physical reality toward a meticulously engineered, simulated environment. The true loss here is the relinquishing of the self at the most fundamental level of awareness.

Furthermore, the Fractal teachings emphasize that creativity represents the greatest satisfaction available to the human mind.3 Escapism, particularly when characterized by the repetitive consumption of manufactured conflict, stands as fundamentally anti-creative. Instead of generating new structures or exploring novel solutions in the world, the player merely consumes established patterns and executes predefined rules. This consumption suppresses the very imaginative faculties that are required for navigating real-world change.

The Entropic Cost of False Control

The appeal of violent escapism is deeply rooted in the feeling of powerlessness.4 When individuals perceive their circumstances as too complex or chaotic to change, the brain instinctively seeks relief through distraction or a temporary mental detour. Violent digital environments respond to this need by offering an immediate, simulated world of total control and predictable, short-term rewards.6

The problem is that this substitution—trading real-world frustration for simulated control—prevents the individual from ever engaging with the core issue driving the behavior. In Fractal terminology, this core issue is the “Attractor,” the fixed emotional state or limiting belief that generates the recurring pattern.1 By consistently seeking the anesthetic of digital control, the individual avoids dismantling the Attractor itself. The resulting psychological effect is not restorative; instead, it generates emotional entropy. The individual, having trained the mind to rely on an external source for efficacy, reinforces the perception that reality is inherently too chaotic, thereby increasing dependence on the digital anesthetic.

The choice of digital experience profoundly impacts internal resilience. The Fractal philosophy requires the superior person to consciously cast out “all that is inferior and degrading” to achieve “untiring power” and duration.7 This speaks to cultivating genuine, enduring power—a state of dynamic equilibrium.8 In stark contrast, addictive game design is engineered for fleeting, high-peak, destructive power, leveraging intermittent reinforcement and rapid dopamine spikes.9 The nature of play thus becomes a diagnostic tool: if the chosen experience reinforces internal weakness and consumption, it moves the individual further away from the resilient, dynamically balanced life advocated by the core philosophy.

II. The Disconnect: Mapping the Global Crisis of Avoidance

The Global Screen Surge: Normalizing Disengagement

The modern reliance on digital distraction is not a marginal behavior but a global phenomenon defining a new baseline for human engagement. Quantitative analysis of global screen time confirms that this digital labyrinth has become the default mode of existence.

As empirical evidence of mass disengagement, global users spend a staggering amount of time interacting with screens. Data gathered in the third quarter of 2023 indicated that the average global screen time was approximately 6 hours and 40 minutes per day, remaining high through 2024 estimates at 6 hours and 38 minutes.11 While there was a slight dip from the highs of 6 hours and 58 minutes in Q3 2021, the persistence of engagement near seven hours daily demonstrates that digital immersion is the normalized state of operation. In regions such as the United States, the average screen time is consistently higher, remaining stable around 7 hours and 2 or 3 minutes across recent years.13

This overwhelming duration confirms that for a significant portion of humanity, the digital screen is the primary interface for coping, distraction, and daily activity.

Table 1: Global and US Average Daily Screen Time Trends (2021-2024)

Region

Q3 2021 Average

Q3 2023 Average

Q4 2024 Estimate

Trend Insight

Global Average

6 hours 58 minutes

6 hours 40 minutes

6 hours 38 minutes

Digital immersion remains near 7 hours daily, normalizing excessive screen engagement.11

US Average

7 hours 4 minutes

7 hours 3 minutes

7 hours 2 minutes

High, stable engagement suggesting deep reliance on media for daily activity and coping.13

 

Escapism as a Trauma Response: The Search for Control

In psychology, escapism is recognized as a habitual behavior used to distract the mind from life’s realities, particularly to avoid the normal pain or discomfort that accompanies living.5 When feelings of anxiety, sadness, depression, or a lack of self-esteem increase, so too does the desire to escape.5 Critically, this tendency escalates when individuals feel powerless to change their circumstances.4 Escapism, in this context, functions as a coping mechanism.

Societal trends amplify this response. The pervasive presence of technology, characterized by having a computer instantly accessible in one’s pocket, offers “countless ways to disengage from the reality around us”.14 The consequence is a profound sociological disconnection, as endless opportunities for manufactured entertainment cause us to miss chances for meaningful, present time with family and friends.14 Longitudinal research supports the conclusion that escapism is a highly relevant psychological factor that predicts excessive online behaviors.15 Studies evaluating problematic internet use (PIU) in adolescents found that impaired functioning associated with preferring virtual life, escapism, and negative coping strategies were all significantly elevated in the PIU group.16

The Digital Attractor: Locating the Pattern of Avoidance

The problem deepens when we apply the Fractal concept of the “Attractor”—the core condition that generates and stabilizes recurring negative patterns, such as fixed emotional states or limiting beliefs.1 For digital escapism, the primary Attractor is often the fear of real-world complexity and the emotional vulnerability required for authentic engagement.

Excessive indulgence in activities like video games, when used specifically to avoid real-life responsibilities and emotional processing, is not benign; it is strongly associated with long-term psychological distress.14 This intentional avoidance of the underlying issues constitutes the recursive loop, ensuring that the old, destructive pattern remains stabilized. Only by identifying and dismantling the Attractor can the cycle be broken.

Digital Hyperfocus as Avoidant Coping

A critical distinction must be drawn between healthy engagement and destructive avoidance. While deep absorption in an activity—known as the ‘flow state’—is typically positive 18, it can easily degrade into unhealthy ‘hyperfocus.’ Hyperfocus is described negatively when it involves spending “too much” time playing video games or becoming pleasurably absorbed to the detriment of necessary responsibilities or self-care.18

Escapism becomes pathological when it is subconscious, habitual, or extends longer than intended.5 Pathological Internet Use is directly linked to both high levels of self-reported escapism and negative coping strategies.16 The difference between beneficial digital flow and harmful hyperfocus lies entirely in the intention. If the underlying drive is emotional avoidance rather than skill mastery or genuine relaxation, the activity weaponizes the brain’s capacity for deep focus against real-world engagement, reinforcing the cycle of avoidance.

This habitual avoidance leads to an erosion of emotional resilience. When the complexity of life arises, the brain instinctively seeks relief through easy distraction.4 By routinely opting for the immediate anesthetic of digital escape, individuals bypass the necessary emotional friction and self-regulation required to build robust coping mechanisms.19 Resilience, understood as the capacity to “bounce back” and maintain a dynamic equilibrium, requires confronting adversity.8 Escapism, by definition, skips this confrontation, leaving the individual increasingly fragile when faced with the inevitable, unpredictable challenges of reality.

III. The Numbing Effect: Violence, Reward Loops, and Empathy Erosion

The Mechanism of Desensitization: Lowered Sensitivity to Emotional Pain

The primary concern regarding violent escapism is its capacity to desensitize the player to the emotional suffering of others, both virtual and real. Extensive meta-analyses have concluded that exposure to violent video games (VVGE) is a causal risk factor for increased aggressive cognition and behavior, and, crucially, for decreased empathy and prosocial behavior.20

This phenomenon is measurable at a neurological level. VVGE has been correlated with lower recognition of negative emotional expressions in other people.22 This reduction in sensitivity to social cues can be contextually beneficial within the competitive environment of a violent game—it allows players to allocate fewer cognitive resources to emotional processing, enabling a better focus on tactical performance.22 However, the cost is clear: this lowered sensitivity carries detrimental consequences in real-life social situations, where accurate interpretation of negative emotions is vital for nuanced interaction.22

Further neurophysiological studies utilizing Event-Related Potentials (ERP) demonstrate the immediate impact of desensitization. Research involving adolescents found that just 40 minutes of violent gameplay temporarily decreased the Late Positive Potential (LPP) responses to painful pictures.24 The LPP is a brain component associated with sustained emotional processing. This physiological change suggests a modest, short-term dampening of the brain’s empathetic response to pain, training the player to be emotionally callous or numb toward virtual suffering.24

The Control Illusion: Trading Creativity for Adrenaline and Competition

The allure of violent games centers on providing an immediate, high-agency environment. Research confirms that interactive media violence is more strongly correlated with aggressive behaviors than passive exposure (such as watching television).6 In controlled experiments, participants who played a violent video game subsequently chose to punish opponents with significantly greater intensity compared to those who played nonviolent games.6

This reinforces a sense of false mastery. The environment offers immediate efficacy, measurable success, and the illusion of total command—a direct answer to the societal drivers of powerlessness.4 The reward is the adrenaline of conflict and the certainty of control, replacing the messy, collaborative process required for creation.

However, a nuanced analysis must acknowledge the complex outcomes of such intense digital engagement. Studies examining the effects of violent video game play have shown that while there may be no link established between violent gaming and aggression in certain analyses, there is a clear association with higher scores on measures of visuospatial cognition.25 Visuospatial cognition is a highly valuable form of non-verbal intelligence, involving tasks like mental rotation and visual memory, skills relevant to demanding careers such as engineering, architecture, and even surgery.25 The research indicates a dual outcome: a potential cognitive benefit in technical spatial reasoning, alongside a measurable social and emotional cost.

Hijacking the Ventral Striatum: Optimizing for Addiction

The mechanism by which games enforce the addiction loop is through the sophisticated manipulation of the brain’s reward system. Game designers intentionally deploy elaborate reinforcement schedules designed to maximize player motivation.9 This structure frequently utilizes intermittent reinforcement—rewards delivered irregularly and unpredictably—a powerful behavioral mechanism also implicated in the transition to problematic gambling.28

This constant, high-peak dopamine stimulation can effectively rewire the reward pathways, reducing sensitivity to the subtler pleasures of everyday life and potentially leading to shortened attention spans, anxiety, and irritability.10 Neuroimaging studies show that video game training can preserve responsiveness in the ventral striatum (VS)—a critical area for reward anticipation—in a way that control groups do not.27 The video game environment, therefore, trains the brain to remain hyper-responsive to these high-intensity, manufactured rewards.

This constant loop of adrenaline, competition, and false control serves as the ultimate emotional anesthetic. It replaces the slow, effortful, complex rewards of real-world creative and cooperative effort with rapid, low-friction, manufactured satisfaction, reinforcing the recursive pattern of digital retreat.

The Inverse Relationship between Cognitive and Social Efficacy

The research suggests that the benefits and detriments of violent escapism exist in a kind of inverse relationship. The optimization of the player’s cognitive resources for the game environment leads to a trade-off. By focusing on the acquisition of technical efficacy (improved visuospatial cognition) 25, the brain appears to down-regulate the resources dedicated to complex social processing. The outcome is a measurable reduction in social efficacy, characterized by decreased recognition of negative emotions and lowered empathy.22

The game environment rewards task execution and elimination.22 To excel, the brain adapts by becoming less emotionally responsive and socially astute. This neurological restructuring optimizes the player for high-speed, simplified, non-verbal combat intelligence, which, while beneficial in certain technical careers, actively undermines the capacity for nuanced human collaboration and empathetic response required in the broader social fractal.

This psychological adaptation is deeply connected to the stability of the recursive pattern. Desensitization to virtual suffering means the player is less sensitive to pain cues.24 Fractal theory states that negative patterns stabilize by completing themselves in the same way, reinforcing the structure.1 Every successful, numbing interaction within the game completes a “desensitization loop,” substituting a violent or callous response for an empathetic one. This stabilization process makes the transition toward empowered, conscious play challenging, as the underlying emotional architecture has been temporarily subdued to cope with the game’s demands.

IV. The Awakening: Principles of Empowered Play and Conscious Creation

The Fractal Reframing: Play as Sacred Imagination

The only true escape from the recursive pattern of violent escapism is not to flee reality, but to explore it consciously. This requires a fundamental reframing of play itself, reclaiming its sacred nature. Play is sacred when its purpose is to awaken imagination, rather than suppress it through repetitive consumption.8

To initiate this shift, the player must follow the path toward breaking recursion: interrupting the existing loop, holding the resulting void (the space where the old habit would have run), and most importantly, imprinting the new structure.1 Empowered Play is the conscious act of imprinting a new reality where engagement is defined by creation and presence.

This conscious choice aligns with the Fractal teaching that creativity demands presence and full tension.29 The goal is to ensure that the sought-after state of deep engagement—the flow state—is utilized for generative action and self-development, rather than serving as a tool for emotional avoidance and mindless consumption.17

The Art of Mindful Gaming: Intention, Awareness, and Reflection

Empowered Play begins with mindfulness. Mindful gaming involves making deliberate choices about digital engagement, ensuring that the pleasure derived aligns with one’s values and contributes positively to life.17 It is not about denial, but about deliberate presence.

The practice relies on three core principles:

  1. Intention: Every gaming session should begin with a clear goal—whether seeking relaxation, social connection, or skill development.17 This act of setting intention is the practical application of locating one’s “Fractal Position”.1 By identifying the underlying Attractor (e.g., anxiety or loneliness) and choosing a game that consciously addresses it (e.g., connection-based play rather than violent confrontation), the player ensures that the activity complements real-world personal growth.17
  2. Awareness: The player must pay keen attention to their emotional and physical state during and after play.17 Simple practices, such as intentional breathing techniques (making the out-breath longer than the in-breath) when frustration hits, can help anchor presence and engage the body’s relaxation response.30 Tuning into the body’s senses allows the player to remain connected to the vividness of life, even while onscreen.30
  3. Balance and Dynamic Equilibrium: Gaming must remain a balanced component of a well-rounded lifestyle, supporting physical health, relationships, and other interests.17 The goal is dynamic equilibrium, which requires enough resilience to “bounce back” from adversity without swinging wildly into escape.8 This concept can be trained through physical awareness games like Freeze Tag, which challenge participants to control their speed, force, and body movement in an arousing, fun environment.31

By adopting these principles, the player consciously shifts from uncontrolled, reactive hyperfocus—which is often detrimental avoidance—to intentional flow, maintaining a deep absorption that is both productive and aligned with self-mastery.18

Designing for Connection: Alternatives to Adrenaline and Control

Empowered play fundamentally shifts the design focus from rewarding competition and destruction to rewarding creativity, cooperation, and systemic thinking.

The Power of Cooperation: Cooperative games, ranging from educational digital platforms to physical escape rooms or group problem-solving exercises, serve as essential stepping stones toward successful teamwork and reduced aggressive tendencies.19 By focusing on achieving a common goal, these games encourage conflict resolution, self-advocacy, and mutual respect, fostering a crucial sense of belonging regardless of individual skill level.19

Systems Thinking and Creative Simulation: Moving beyond instant gratification requires engaging with complexity. Empowered play favors games that require long-term, systemic creation and management. Examples include simulations that involve complex trade routes, resource allocation, and balancing interconnected variables.33 Even elements within popular, high-agency games, such as Elden Ring or Animal Crossing, when analyzed for their underlying system mechanics, teach players deep problem-solving and interdependence by requiring mastery of layered, complex systems.34 The focus shifts from the immediate execution of violence to the long-term sustainability of a system.

Games as Empathy Tools (Social-Emotional Learning – SEL): Games designed with social-emotional learning (SEL) goals actively cultivate empathy and emotional literacy:

  • Perspective-Taking: Cooperative digital environments like Minecraft allow collaborators to solve meaningful problems using the “4 Cs” (creativity, collaboration, critical thinking, communication).35 Games like myPeekaville leverage avatar creation and quests to encourage children to adopt the perspectives of characters overcoming emotional challenges, thereby driving empathetic thinking.35
  • Conscious Restriction of Agency: Some powerful narrative games, such as That Dragon, Cancer, deliberately restrict player agency in certain vignettes.35 This design choice is profound: it forces the player to confront the emotional reality that in life, true control is often unavailable, teaching acceptance and emotional management rather than simulated dominance.
  • Emotional Literacy: Simple games like Feelings Jenga, which prompt players to share memories associated with specific emotions, or Emotion Charades, which focuses on reading subtle facial expressions and body language, build vital emotional vocabulary and the ability to read social cues—core components of empathy.36

Table 2: The Pillars of Empowered Play: Transforming Escapism into Conscious Exploration

Mindful Gaming Principle

Fractal Philosophy Link

Goal Shift

Example of Empowered Play

Intention (Clear, deliberate goal) 17

Locating Fractal Position (Identifying the driving Attractor) 1

From Anesthetic to Awareness

Choosing games focused on complex system design or mindful narrative (Minecraft collaboration, analyzing restricted agency in narrative games).35

Awareness (Noticing emotions/state) 17

Presence (Consciousness unfolding in the current moment) 2

From Reaction to Regulation

Utilizing breath techniques during frustrating moments; practicing “Performance Presence” to widen focus.30

Balance (Well-rounded lifestyle) 17

Dynamic Equilibrium (Resilience and stability) 8

From Consumption to Creation

Incorporating physical “awareness games” (Freeze Dance, postural checks) 31; ensuring digital interaction strengthens real-world bonds.19

 

Conscious Restriction of Agency and the Creative Feedback Loop

 

The mechanism of empowered design must consciously challenge the player’s addiction to absolute control. Since escapism is fundamentally driven by the desire for easy mastery over perceived chaos 4, games that offer high, immediate agency risk reinforcing this destructive recursive pattern.6

By contrast, the therapeutic value of games that remove agency, such as restricting interaction options during a difficult narrative moment, forces the player to practice acceptance and emotional patience.19 This structural decision, challenging the player’s expectation of dominance, trains the true mastery that lies not in eliminating obstacles, but in regulating the emotional response to them.

Furthermore, empowered play accelerates the development of consciousness through the concept of Creative Feedback Loop Shortening. The Fractal theory notes that as the individual consciously imprints a new structure (new pattern of behavior), the delay between the internal shift and the external manifestation shortens.1 Creative activities—such as generating interactive fiction using tools like Twine 35 or engaging in group creative expression via Dixit 37—provide immediate, meaningful feedback on imaginative effort. The satisfaction derived from creation is intrinsic, unlike the manufactured, external dopamine spike of typical reward loops.3 This intrinsic reward system accelerates the breaking of the old recursive pattern of avoidance by proving that genuine creative engagement is the greatest, and most readily available, source of human satisfaction.

V. Returning to the Vividness of Life: The Call to Presence

Integrating Digital Flow with Physical Awareness

The ultimate goal of transforming play is to achieve Dynamic Equilibrium 8, a state that requires constantly balancing immersive cognitive focus with sensory, physical engagement. This is the integration of the digital self with the grounded, present self.

Practical steps are essential for re-entry into the physical fractal. These include “super-simple and highly effective rejuvenators” like stretching, walking, and maintaining sensory connection to the “vividness of life, on and offscreen”.30 Techniques for mind-body integration, such as finding a balanced posture while sitting at a computer or consciously shifting weight while standing, train the body and mind to sense stability and equilibrium in real time.38

This dual focus is essential for full presence. Techniques like “Performance Presence” train the individual to notice both oneself (the internal state) and the external environment (the perimeter of the room) simultaneously.38 This mental exercise mirrors the Fractal necessity of the conscious locus (the client neuron) remaining connected and aware of the larger architecture (the router network).2 The conscious player masters the ability to transition seamlessly between focused action and panoramic awareness.

The Act of Imprinting: Consciously Choosing the New Reality

The shift from the escapist loop to empowered play is an act of deliberate sovereignty over technology. Problematic escapism occurs when digital engagement becomes subconscious, habitual, or extends beyond intention.5 Mindful gaming re-establishes governance through conscious choice and periodic reflection.17

When the habitual urge to seek digital anesthetic arises—the inflection point where the old loop would normally reinforce itself 1—the conscious player interrupts the pattern and chooses to imprint the new structure. They deliberately choose games designed for connection, creation, or emotional insight. This requires drawing on the perseverance correlated with wisdom, discerning the immutable laws of action required to bring about enduring, non-recursive conditions.7 True strength is found in this conscious self-development and the rejection of patterns that degrade awareness.7

This transition constitutes a fundamental shift in identity: from the Escapist Gamer, who seeks emotional anesthesia, to the Conscious Player, who seeks profound awareness. The game ceases to be the Attractor mechanism controlling the user and transforms into a tool, chosen intentionally by the conscious self to serve the higher goal of self-mastery and conscious exploration.

The arc of the player, like Alex, shifts from passive consumption to active participation. Alex now employs breath techniques during moments of in-game frustration, chooses cooperative challenges that build real-world bonds, and intentionally selects narratives that offer emotional insight rather than just simulated conflict. The screen time itself may not vanish, but the quality of presence—the locus of awareness—is fundamentally transformed, ensuring that the digital experience fortifies, rather than fragments, the connection to reality. The purpose is not to destroy reality, but to sharpen our creative and empathetic tools, equipping us with the presence necessary to explore its recursive complexity.

Conclusion

The evidence is clear: the rise of violent escapism is a sociological and psychological response to powerlessness, fueled by addictive game design that trades genuine creativity and empathy for the false mastery of adrenaline and manufactured control. This recursive loop dulls our emotional resilience and distracts us from the imperative of conscious exploration.

The lesson from the Fractal philosophy is a directive: we possess the inherent capacity to disrupt these recursive patterns. By applying intention, awareness, and balance—by choosing play that mandates cooperation, encourages creation, and demands emotional processing—we dismantle the need for anesthetic escape. The goal is not to abandon the digital world, but to leverage it as a conscious tool.

Play is not the problem. Forgetting why we play is.

Works cited

  1. Fractal Reality and Consciousness Mastery – Coconote, accessed October 8, 2025, https://coconote.app/notes/dce6c6ac-4583-4583-a5ce-3ff0202911a9
  2. Introduction to the fractality principle of consciousness and the sentyon postulate – PMC, accessed October 8, 2025, https://pmc.ncbi.nlm.nih.gov/articles/PMC3741678/
  3. The Oracle Glass Quotes by Judith Merkle Riley – Goodreads, accessed October 8, 2025, https://www.goodreads.com/work/quotes/3588115-the-oracle-glass
  4. Escaping the Noise: Why We Crave Distraction in Chaos | Psychology Today, accessed October 8, 2025, https://www.psychologytoday.com/us/blog/mind-matters/202508/escaping-the-noise-why-we-crave-distraction-in-chaos
  5. Escapism in Psychology: Healthier Types of Distractions, accessed October 8, 2025, https://www.verywellhealth.com/escapism-7565008
  6. Do Video Games Influence Violent Behavior? – Michigan Youth Violence Prevention Center, accessed October 8, 2025, https://yvpc.sph.umich.edu/video-games-influence-violent-behavior/
  7. I Ching Wilhelm Translation, accessed October 8, 2025, http://www2.unipr.it/~deyoung/I_Ching_Wilhelm_Translation.html
  8. 2020 | A year for fractal magick: two powerful intentions to jumpstart your dream life, accessed October 8, 2025, https://medium.com/@andrew.herman/2020-a-year-for-fractal-magick-two-powerful-intentions-to-jumpstart-your-dream-life-2c0ebdde0dc4
  9. Reward-based Intermittent Reinforcement in Gamification for E-learning – SciTePress, accessed October 8, 2025, https://www.scitepress.org/papers/2015/54022/54022.pdf
  10. How Game Design Tricks Your Brain Into Craving More – WeeTech Solution, accessed October 8, 2025, https://www.weetechsolution.com/blog/how-game-design-tricks-your-brain-into-craving-more
  11. Revealing Average Screen Time Statistics for 2025 – Backlinko, accessed October 8, 2025, https://backlinko.com/screen-time-statistics
  12. Alarming Average Screen Time Statistics (2025) – Exploding Topics, accessed October 8, 2025, https://explodingtopics.com/blog/screen-time-stats
  13. Average Screen Time Statistics 2025 (By Age, Gender & Region) – DemandSage, accessed October 8, 2025, https://www.demandsage.com/screen-time-statistics/
  14. Why Do We Escape Reality, and When Does It Become a Problem?: Understanding Escapism and Engaging In Escapism Mindfully – Take Root Therapy, accessed October 8, 2025, https://www.losangelesmftherapist.com/post/why-do-we-escape-reality-and-when-does-it-become-a-problem-understanding-escapism-and-engaging-mindfully/
  15. Escapism and Excessive Online Behaviors: A Three-Wave Longitudinal Study in Finland during the COVID-19 Pandemic, accessed October 8, 2025, https://pmc.ncbi.nlm.nih.gov/articles/PMC9565969/
  16. Social media addiction, escapism and coping strategies are associated with the problematic internet use of adolescents in Türkiye: a multi-center study – PubMed Central, accessed October 8, 2025, https://pmc.ncbi.nlm.nih.gov/articles/PMC10882076/
  17. Mindful Gaming Practices → Term – Lifestyle → Sustainability Directory, accessed October 8, 2025, https://lifestyle.sustainability-directory.com/term/mindful-gaming-practices/
  18. Flow (psychology) – Wikipedia, accessed October 8, 2025, https://en.wikipedia.org/wiki/Flow_(psychology)
  19. 20 Best Cooperative Games for Kids to Foster Teamwork and Collaboration, accessed October 8, 2025, https://mentalhealthcenterkids.com/blogs/articles/cooperative-games-for-kids
  20. Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review – PubMed, accessed October 8, 2025, https://pubmed.ncbi.nlm.nih.gov/20192553/
  21. Desensitization and Violent Video Games: Mechanisms and Evidence – PubMed, accessed October 8, 2025, https://pubmed.ncbi.nlm.nih.gov/34801150/
  22. Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions – Frontiers, accessed October 8, 2025, https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2021.651759/full
  23. Emotionally anesthetized: media violence induces neural changes during emotional face processing – PMC – PubMed Central, accessed October 8, 2025, https://pmc.ncbi.nlm.nih.gov/articles/PMC4590536/
  24. Desensitized gamers? Violent video game exposure and empathy for pain in adolescents – an ERP study, accessed October 8, 2025, https://pmc.ncbi.nlm.nih.gov/articles/PMC10721224/
  25. TAMIU Study Finds Positive Results in Playing Violent Video Games, accessed October 8, 2025, https://www.tamiu.edu/newsinfo/2007/11/videogame-study20071121.shtml
  26. accessed October 8, 2025, https://www.tamiu.edu/newsinfo/2007/11/videogame-study20071121.shtml#:~:text=%22The%20results%20indicated%20no%20relationship,visuospatial%20cognition%2C%22%20Ferguson%20explained.
  27. Video game training and the reward system – PMC, accessed October 8, 2025, https://pmc.ncbi.nlm.nih.gov/articles/PMC4318496/
  28. Why are Some Games More Addictive than Others: The Effects of Timing and Payoff on Perseverance in a Slot Machine Game, accessed October 8, 2025, https://pmc.ncbi.nlm.nih.gov/articles/PMC4735408/
  29. Vyacheslav Useinov ABOUT “FRACTAL VERISM”, accessed October 8, 2025, https://useinov.uz/en/texts/about-fractal-verism.html
  30. Game Over? Tips and Techniques for Mindful Gaming – Mindful.org, accessed October 8, 2025, https://www.mindful.org/game-over-tips-and-techniques-for-mindful-gaming/
  31. Fun Movement Games to Promote Body Awareness, Regulation & Following Directions, accessed October 8, 2025, https://kidtherapy.org/fun-movement-games-to-promote-body-awareness-regulation-following-directions/
  32. Designing a Game’s Flow – Game Design Skills, accessed October 8, 2025, https://gamedesignskills.com/game-design/game-flow/
  33. System Thinking in Game Design – Proceedings, accessed October 8, 2025, https://proceedings.systemdynamics.org/2024/papers/P1159.pdf
  34. Understanding Systems Suspense – Polaris Game Design Retreat, accessed October 8, 2025, https://polarisgamedesign.com/2023/understanding-systems-suspense/
  35. Teaching Empathy With Video Games | Edutopia, accessed October 8, 2025, https://www.edutopia.org/article/teaching-empathy-video-games/
  36. 5 Games That Teach Emotional Intelligence (And Feel Just Like Playtime – openthejoy.com, accessed October 8, 2025, https://www.openthejoy.com/blogs/blog/5-games-that-teach-emotional-intelligence-and-feel-just-like-playtime
  37. accessed October 8, 2025, https://brain-games.com/en-us/blogs/board-game-explorer/10-games-teaching-emotional-skills-by-age
  38. Awareness Games that Lead to Wellness through Mind-Body Integration, accessed October 8, 2025, https://www.balanceartscenter.com/blog-backend/awareness-games-that-lead-to-wellness-through-mind-body-integration

Self-Check: Transforming Games into Empowered Play

Step 1 / 9

more insights

Fractal The Trilogy

A journey beyond time and dreams, Fractal unveils the soul’s quest to awaken truth, love, and the infinite within.